Dark Hole
Spell Normal

Dark Hole

  • Archetype:
  • Hole

  • View:
  • 13129




Destroy all monsters on the field.




 
 
AI Power Analysis
Board breaker / Going-secondConfidence: MediumEvaluated Oct 8, 2026
67± 6/ 100
Power Score
Intrinsic 65
Deck 68

Dark Hole — Power Evaluation

Final Score: 67 ± 6 · Confidence: Medium

  • Intrinsic: 65 · Deck: 68 · Meta: provisional
  • Primary role: Board breaker / Going-second · Secondary: Removal / Negation

Why it scores here

Dark Hole's power comes from its effect: a single, hard-to-play-around board wipe that clears every monster on the field. Its high accessibility (a generic Normal Spell, in all 400 sampled decks at about 1.8 copies each) and clean deckbuilding (no garnet or lock) carry real weight. The score is not driven by its ATK-free, text-only body or by its view count, and the 14 combo boards it appears in do not make it a starter or searcher. Its symmetric wipe and lack of a card-advantage return keep resource economy at a middling level.

Axis scores

Axis Score Evidence
Accessibility 65 A generic Normal Spell present in all 400 decks at 1.81 average copies, but with 0 as_starter or as_searched appearances, so it is live in hand without a route of its own (observed).
Combo & Conversion 55 Appears in 14 of 14 recorded boards with average power index 70, but role_in_combo is empty and it converts by clearing the board rather than building one (observed, inference).
Resource Economy 45 One card for every monster on the field, symmetric with the opponent, and no recursion or refuel; net advantage depends on how many monsters it catches (inference from text).
Effect & Interaction 78 Strong, flexible, hard-to-play-around mass removal that works across most boards, but it is symmetric and cannot negate (verified from text, observed from partner pattern).
Material Utility 5 A Spell card with no material value (verified from text).
Resilience & Flexibility 35 Single-use and negatable by Spell-negation partners such as Ash Blossom & Joyous Spring, which co-occurs in 36% of decks (observed, inference).
Deck-Building Efficiency 85 Normal Spell with no garnet, no lock, and no self-restriction; copies are safe to run at 1 to 3 (verified from text, observed from deck copies).

Calculation

Weight profile: Board breaker / Going-second profile; secondary Removal/Negation not blended (single profile applied). Intrinsic ≈ 65, Deck ≈ 68, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Clears any monster board in one card, a hard-to-play-around answer to going-second boards
  • Generic and portable: 163 distinct archetypes in the decks sample
  • Clean to run: no garnet, lock, or self-restriction

Weaknesses

  • Symmetric: it clears the user's own monsters too
  • No card advantage return and no refuel
  • Vulnerable to negation of the Spell itself, e.g. Ash Blossom & Joyous Spring

Counters / choke points

  • Spell-negation (Ash Blossom & Joyous Spring)
  • Keeping monsters in the GY or extra deck; boards built to leave a monster standing

Best use

Board breaker / mass removal. Decks: Generic staple in Fire King, Infernity, Jurrac, Mulcharmy and Synchron builds, Going-second control lists that need a reset button. Suggested copies: 2.

Evidence & gaps

  • Verified: Destroy all monsters on the field (card text); Normal Spell with no garnet or lock text; Running in 400 of 400 sampled decks at 1.81 average copies
  • Observed: Appears in 14 of 14 recorded boards, average power index 70; 0 starter/searched/material/payoff roles recorded across combos; Ash Blossom & Joyous Spring co-occurs in 36.2% of decks; Guides cite it as a staple and as a reset button in Spell/Trap sections
  • Inferred: Board-wipe role makes it a going-second and control answer rather than a starter; Card advantage depends on how many monsters it catches; Negation of the Spell itself is a realistic interaction
  • Data gaps: No dated metagame sample; meta_power left null legal_copies lists only goat=0; no per-format banlist status for TCG, OCG, MasterDuel or DuelLinks combos_evidence has no role_in_combo entries, so the role split relies on the example boards only top_card_context not ranked (is_top_card false)











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