Dark Hole — Power Evaluation
Final Score: 67 ± 6 · Confidence: Medium
- Intrinsic: 65 · Deck: 68 · Meta: provisional
- Primary role: Board breaker / Going-second · Secondary: Removal / Negation
Why it scores here
Dark Hole's power comes from its effect: a single, hard-to-play-around board wipe that clears every monster on the field. Its high accessibility (a generic Normal Spell, in all 400 sampled decks at about 1.8 copies each) and clean deckbuilding (no garnet or lock) carry real weight. The score is not driven by its ATK-free, text-only body or by its view count, and the 14 combo boards it appears in do not make it a starter or searcher. Its symmetric wipe and lack of a card-advantage return keep resource economy at a middling level.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 65 | A generic Normal Spell present in all 400 decks at 1.81 average copies, but with 0 as_starter or as_searched appearances, so it is live in hand without a route of its own (observed). |
| Combo & Conversion | 55 | Appears in 14 of 14 recorded boards with average power index 70, but role_in_combo is empty and it converts by clearing the board rather than building one (observed, inference). |
| Resource Economy | 45 | One card for every monster on the field, symmetric with the opponent, and no recursion or refuel; net advantage depends on how many monsters it catches (inference from text). |
| Effect & Interaction | 78 | Strong, flexible, hard-to-play-around mass removal that works across most boards, but it is symmetric and cannot negate (verified from text, observed from partner pattern). |
| Material Utility | 5 | A Spell card with no material value (verified from text). |
| Resilience & Flexibility | 35 | Single-use and negatable by Spell-negation partners such as Ash Blossom & Joyous Spring, which co-occurs in 36% of decks (observed, inference). |
| Deck-Building Efficiency | 85 | Normal Spell with no garnet, no lock, and no self-restriction; copies are safe to run at 1 to 3 (verified from text, observed from deck copies). |
Calculation
Weight profile: Board breaker / Going-second profile; secondary Removal/Negation not blended (single profile applied). Intrinsic ≈ 65, Deck ≈ 68, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Clears any monster board in one card, a hard-to-play-around answer to going-second boards
- Generic and portable: 163 distinct archetypes in the decks sample
- Clean to run: no garnet, lock, or self-restriction
Weaknesses
- Symmetric: it clears the user's own monsters too
- No card advantage return and no refuel
- Vulnerable to negation of the Spell itself, e.g. Ash Blossom & Joyous Spring
Counters / choke points
- Spell-negation (Ash Blossom & Joyous Spring)
- Keeping monsters in the GY or extra deck; boards built to leave a monster standing
Best use
Board breaker / mass removal. Decks: Generic staple in Fire King, Infernity, Jurrac, Mulcharmy and Synchron builds, Going-second control lists that need a reset button. Suggested copies: 2.
Evidence & gaps
- Verified: Destroy all monsters on the field (card text); Normal Spell with no garnet or lock text; Running in 400 of 400 sampled decks at 1.81 average copies
- Observed: Appears in 14 of 14 recorded boards, average power index 70; 0 starter/searched/material/payoff roles recorded across combos; Ash Blossom & Joyous Spring co-occurs in 36.2% of decks; Guides cite it as a staple and as a reset button in Spell/Trap sections
- Inferred: Board-wipe role makes it a going-second and control answer rather than a starter; Card advantage depends on how many monsters it catches; Negation of the Spell itself is a realistic interaction
- Data gaps: No dated metagame sample; meta_power left null legal_copies lists only goat=0; no per-format banlist status for TCG, OCG, MasterDuel or DuelLinks combos_evidence has no role_in_combo entries, so the role split relies on the example boards only top_card_context not ranked (is_top_card false)







